It wasn’t until recently that I was told I have a style to my illustration and design that is quite distinctively “me”. Before that, I’d never even really thought about it as I love trying new things all the time, but in gathering up these examples from over the years I cmust agree. I do have a certain style. A Certain Something, if you will…
How Would I Describe My Illustration Style?
Bright and colourful, engaging and fun, and humourous (when I’m allowed to be). Although I always love a challenge, and you can see I tried a few new things in some of the illustrations below:
- Recreating artwork from local Aboriginal tribes for Burguu Matya was a wonderful creative challenge that pushed my use of colour and design.
- Flatlay food design – not something I’d done before but my goodness it launched a whole new obsession for me and not flatlays and stunning food illustrations are a part of my everyday design world.
- Line drawing is typically not “me” but I felt drawn to it for this particular animation and I loved it. The challenge was animating it smoothly, but that was also a welcome learning curve that highlighted the myriad of ways one can achieve the same goal.
What Will I Try Next?
I’m currently in discussions with someone about illustrating their children’s book and, although discussion are very much in the initial stages at the moment I’m already contemplating replacing my usual bright and colourful approach with some more intricate line art to look like sketches. Time will tell!
Mindfulness Breathing Interface Design
One of my first-ever freelance jobs, this design illustrates the user’s journey and experience of a very simple breathing app.
Burguu Matya
Designed and developed for a local Australian Museum to enable children of any locale to experience the otherwise in-person game of Burguu Matya (native Australian Tic-Tac-Toe). Working with a developer, we created a mobile-friendly webb app for online asynchronous play.
SYLLK Model Game
Designed to assist with the categorisation of tasks and items into the 6 tiers of the SYLLK model. Designed to work with your phone’s native gyrometer or keyboard on a computer, you were to control the ball to colelct the CORRECT tokens on your path in each scenario.
Line Animation
Simple Character Animation
Journey of Toast
A sneaky one to pop in because it’s not strictly illustration, however I’m immensely proud of the uniqueness of this concept and how it all came together for one very happy client. She wanted to illustrate how many jobs there are even in the most simple object of ‘a piece of toast’. To highlight that when you leave school you aren’t limited to the jobs your parents may have done – that there is a whole world of oportunity out there for you. Just look at the journey of toast!
Looking back now there are certainly things I would update (the callouts for one), but I am still so happy with the outcome and would love to do another project like it.
Healthy Harry – Move More, Sit Less.
One of my favourite illustration and animation pieces to date. Healthy Harry walks (and sometimes runs) through some suggestions about how to Move More and Sit Less in your day-to-day life.
Considerations When Submitting An Assessment
I distinctly remember creating this asset for an academic who spent a lot of time answering the same questions again and again. So what better way to save them time, than by putting the information students need, into a short and engaging animation to share towards assessment time.
Good Luck, Manager
Character design for me has evolved over the years, as exemplified by my latest creations below. I’ve purposefully designed them so that each of their story’s comes through and creates more of an emotional connection. You can learn more about the game here.
Interested in designs like this?







































































